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Old Nov 06, 2007, 07:19 AM // 07:19   #1
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Default Good build you think? Smiting monks Ftw.

Yeah so here my smiting monk build. Dont start flaming saying smiting monks are for noobs blah blah monks are made to heal w/e. Truth is i beleave a monk can do more then just heal and protect.

Mo/Me

Attribute Poins -
Illusion Magic - 10
Inspiriation Magic - 8
Smiting Prayers - 12 + 1 + 3

Armor - Anything i guess. I just get bunch of armor and put some + healing on them dont need energy i will explain in a moment.

Skills -

Signet of jugment
Holy Strike
Stronesoul Strike
Bane Signet
Spear Of Light
Smite
Imagine Burden
Mantra of Signet

Basic in me runing this build is when i see a sin or warrior or w/e charging right after me i use Mantra of Signet. Then i get close enough to the enamy im targeting and i use Signet of jugment then Holy Strike then signet of jugment then Stronesoul Strike then i usaly wait for the person to attack me again so i use Spear Of Light and wait for them to attack me again and i use Smite and finally Bane Signet. I use imagine Burden when they are trying to run away or i am in need to run away from them.

Yeah. What really bad about this build is the recharge time. There is no way you will be able to kill somone on a 1v1 with full health with out having any of these skills fully recharge and ready to use.

I killed a lot of Warriors/Sins/Rangers and even ele on this build. I always have a smile on my face when a assasin try to solo me thinking im a healer cuz it so easy to kill them if they got nothing that disable any of my skills or anything and that rarley happen in my fights. Mesmser/Rangers are big problems if they have interupt or anyways that effect your skills.

So does anybody got any idea for this build? Anything to make it better? This is the best i can think of about this build because you dont really need much energy to run all of these skills at once. And plus i dont think this build is nothing with out Mantra of Signet.


So just give any comments or any information on how to improve what i got =]. It is a really fun build even if you die cuz truth is not most people usaly die from a 1v1 with a smiter. =]. Btw this build have NO WAY OF SELF SURVIVAL. That what i hate about it.

In game name is Aozora Tenshi or Im A Noob Smiter
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Old Nov 06, 2007, 07:49 AM // 07:49   #2
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No, bad version of an old build.
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Old Nov 07, 2007, 01:52 AM // 01:52   #3
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Smite 12+1+3
inspiration 12

Signet of Judgement {E}
Bane signet
Signet of rage
Castigation signet
Spear of Light , Light of deldimore, arcane echo, "you move like a dwarf"
Ebon Vanguard assassin support
Ether feast
Mantra of signets.. (or what ever its called, reduces recharge of signets)

arcane echo vanguard assassin, kill things with your signets.. have fun^^. Use a shield and spear/sword, extra defense and hp is more useful than energy for this build.
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Old Nov 07, 2007, 02:50 AM // 02:50   #4
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there are better builds.....but the Smiting line is very inflexible.
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Old Nov 07, 2007, 03:45 AM // 03:45   #5
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Quote:
Originally Posted by xviet4xlife
smiting monks are for noobs blah blah monks are made to heal Im A Noob Smiter
The name is perfect j/k

The build is kinda a twist on an old build but I have had fun with smite spiking in HA and RA it annoys people though to find a smite monk instead of a heal monk
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Old Nov 07, 2007, 07:09 AM // 07:09   #6
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Smiting doesn't have to be direct holy damage. Smiting also has a number of defensive abilities; in a team environment, these can give the enemy a very nasty shock. Plus Smiter's Boon makes these defensive skills much more attractive to use.

This is the build that my smiter is currently running:

Divine Favor 10+1
Healing Prayers 10+1
Smiting Prayers 11+3+1

Smiter's Boon
Reversal of Damage
Spear of Light
Castigation Signet
Shield of Judgment [E]
Smite Hex
Smite Condition
Resurrection Chant

Keep yourself enchanted with Smiter's Boon at all times. Cast Shield of Judgment on the tank after he's grabbed the aggro (or on any team mates who are getting beaten into a pulp); use Reversal of Damage to help reduce the damage your team mates are taking (and can become a semi-reasonable self heal if you find yourself under attack). Use Spear of Light to add to damage if you find yourself with energy to spare, and Castigation Signet if you need a recharge. Smite Hex/Condition should speak for themselves, and take a little pressure off the heal/prot monks on the team who would otherwise be expected to clear up brown and pink arrows. In the absence of a hard rez in the smiting line, Resurrection Chant fills the final slot as a hard rez. The extra investment into healing prayers allows Spear of Light to be switched out for Healing Touch if you require a more reliable self-heal and also helps power up the hard rez while we wait for ANet to see the light and move Vengeance into the smiting line where it really ought to be.

Not the best smite build ever, but it works
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Old Nov 07, 2007, 10:01 AM // 10:01   #7
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Quote:
Originally Posted by horseradish
there are better builds.....but the Smiting line is very inflexible.
i find that the smiting prayers line is more flexible than the protection prayers skill line..
ive used something like this in pvp and found it to work a treat...:
Mo/A
Divine Favor: 12+2
Smiting Prayers: 9 + 2 + 1
Healing Prayers: 9 + 1
Shadow Arts: 3

Reversal of Damage
Smite Condition
Gift of Health
Smite Condition
Cure Hex
Judge's Intervention
Balthazar's Pendulum
Return
Smiter's Boon

essentially youre doing multiple things with this build..
you're preventing damage with some skills which usually require the protection prayers skill line.
using smiter's boon you're also providing heals
and condition removal is also included.
you have knockdown prevention
and last but lot least, you're also dealing damage with the skills you're using

and since youre using all 5 en skills, energy management can be as simple as using offhands to swap

overall i think smiting prayers have become the most flexible monk skill line since the introduction of smiter's boon, and they compliment all of the other monk skill lines
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Old Nov 07, 2007, 02:50 PM // 14:50   #8
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Quote:
Originally Posted by Chocolate_Prayers
i find that the smiting prayers line is more flexible than the protection prayers skill line..
ive used something like this in pvp and found it to work a treat...:
Mo/A
Divine Favor: 12+2
Smiting Prayers: 9 + 2 + 1
Healing Prayers: 9 + 1
Shadow Arts: 3

Reversal of Damage
Smite Condition
Gift of Health
Smite Condition
Cure Hex
Judge's Intervention
Balthazar's Pendulum
Return
Smiter's Boon

essentially youre doing multiple things with this build..
you're preventing damage with some skills which usually require the protection prayers skill line.
using smiter's boon you're also providing heals
and condition removal is also included.
you have knockdown prevention
and last but lot least, you're also dealing damage with the skills you're using

and since youre using all 5 en skills, energy management can be as simple as using offhands to swap

overall i think smiting prayers have become the most flexible monk skill line since the introduction of smiter's boon, and they compliment all of the other monk skill lines
Yes you are doing a lot with this build....Not to mention you are using 9 skills...
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Old Nov 07, 2007, 08:55 PM // 20:55   #9
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what i mean by inflexible is that the direct damage spells do a decent amount of damage...but then have a really long recharge....and that there are actually very few skills that are as helpful as LoD or RoF.

Dual Booning is probably the best build in the smiting line imho.

but whatever floats ur boat.
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Old Nov 08, 2007, 03:37 AM // 03:37   #10
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Quote:
Originally Posted by ender6
Yes you are doing a lot with this build....Not to mention you are using 9 skills...
oops, i didnt mean to add judge's intervention ><
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Old Nov 10, 2007, 01:18 PM // 13:18   #11
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If i play smiting, i usually Dual Boon. What i use:
Reversal of Damage
Smite Condition
Smite Hex
Watchful Healing
Offering of Blood[elite]
Signet of Devotion
Divine Boon
Smiter's Boon

Smiting 8+1
Divine 12+1+1-3
Blood 10

Keep both Boons up, and use RoF for anyone taking damage. If someone has degen, or takes low damage use Signet of Devotion or Watchful Healing. OoB is for energy managment. Remove hexes and condition with Smite Hex and Smite Condition.
Edit: attributes are right now
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Old Nov 10, 2007, 01:21 PM // 13:21   #12
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I Fequently run 6 smite hero monks with my mate on all eotn dugeons =]
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Old Nov 10, 2007, 02:05 PM // 14:05   #13
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Do I want to get into this? Hmm ...

... no, no, I absolutely do not want to get into this.

*skips away whistling*
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Old Nov 10, 2007, 04:52 PM // 16:52   #14
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When I smite..
Signet of judgment
Bane Signet
Reversal Of Damage
Stonesoul Strike
Holy Strike (the other stonesoul, I think this is what it's called)
Strength of honor, I think it is. The upkeep one.
Res

With a sword! :O Constant dps. I usually hit about 30 damage with my sword, and about...80+45+45=165 damage with a signet spike.
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Old Nov 11, 2007, 10:00 AM // 10:00   #15
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More Smite-off-Melee builds for AB and watch all the Sins trying to take the guy with SOJ and BA down.
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Old Nov 11, 2007, 01:14 PM // 13:14   #16
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Divine Boon
Smiter's Boon
Smite Hex
Smite Condition
Reversal of Damage
Castigation Signet
Signet of Judgment [E]
[Free Slot]

It's no use using an elite form of energy management when your spells are so few and take so long to recharge. Divine Favor only affects Monk spells and Smiter's Boon only affects Smiting spells. Besides, Castigation Signet has wonderful returns at high-specced Smiting. It would be nice if there was a decent elite to use in a dual boon build besides Signet of Judgment. Balthazar's Pendulum is the only other skill with any synergy, and it's pretty bad.

It's weird. It's very jack-of-all-trades, doing nothing very well but having a bit of everything. It's a fun and refreshing way to play and has a "strength in numbers" feel to it. Having at least 3 of these along seems to make vanquishing a walk in the park, no matter where it is.

I have never used this in PvP; the thought's never crossed my mind.

Last edited by Spazzer; Nov 11, 2007 at 01:26 PM // 13:26..
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Old Nov 12, 2007, 08:03 PM // 20:03   #17
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Quote:
Originally Posted by darcness boy
If i play smiting, i usually Dual Boon. What i use:
Reversal of Damage
Smite Condition
Smite Hex
Watchful Healing
Offering of Blood[elite]
Signet of Devotion
Divine Boon
Smiter's Boon

Smiting 8+1
Divine 12+1+1-3
Blood 10

Keep both Boons up, and use RoF for anyone taking damage. If someone has degen, or takes low damage use Signet of Devotion or Watchful Healing. OoB is for energy managment. Remove hexes and condition with Smite Hex and Smite Condition.
Edit: attributes are right now
My hero use

Reversal of Damage
Smite Condition
Smite Hex
Watchful Healing
Spell Breaker
Divine Boon
Smiter's Boon
Rez

This setup for monk give you a impressive healing monk... but the trick is someone get the agroo first to monk focus in this one... this not a good build for use in a spread fight with lots of fight focus...

I working in H/H hard mode this days...

I use me as ele + 2 ele + monk with above build + henchs w + m + m + interupt hench...

I flag H/H a bit far away cast SB on me... agroo... wait a bit to casters wast spells on me... realease H/H.. call target on casters... and GG...

I afraid to show the eles build because the nerf bat... you kown...

The healing spike is impressive... monks bring you from 1hp to full heal easily...
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Old Nov 13, 2007, 02:23 PM // 14:23   #18
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Quote:
Originally Posted by Tarkin
My hero use

Reversal of Damage
Smite Condition
Smite Hex
Watchful Healing
Spell Breaker
Divine Boon
Smiter's Boon
Rez

This setup for monk give you a impressive healing monk... but the trick is someone get the agroo first to monk focus in this one... this not a good build for use in a spread fight with lots of fight focus...

I working in H/H hard mode this days...

I use me as ele + 2 ele + monk with above build + henchs w + m + m + interupt hench...

I flag H/H a bit far away cast SB on me... agroo... wait a bit to casters wast spells on me... realease H/H.. call target on casters... and GG...

I afraid to show the eles build because the nerf bat... you kown...

The healing spike is impressive... monks bring you from 1hp to full heal easily...
Yup... Actually Dual Boon heals a lot. But on the other hand, spells cost lot because of D-Boon, but works fine. I guess you have E/N hero with BR or you bring it by yourself?
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Old Nov 13, 2007, 02:58 PM // 14:58   #19
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boon-boon-csmite-hsmite-reversal-castrigation-elite-res(?)

bad recharges on skills+castrigation is more than enough of energy management.

your elite is quite flexible:
Judgment Sig is ok. and safest bet to use
Spellbreaker is great even if you don't use tank, as sending forward one party member under SB means that enemies waste most of their energy in begining of fight and have most of their skills recharging ... making tank redundant
Pendulum is bad, bad skill, but its had fast recharge, 5e and 1/4 cast making it fodder for boons if you want to heal a bit more AND are is kd heavy, but then you are better off by speccing 10 to healing and using gift or something.
Or it can be any amount of secondary elites, like Cautery Signet.

but frankly, outside shards of orr, its kinda wasted party slot.
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Old Nov 14, 2007, 10:23 PM // 22:23   #20
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Quote:
Originally Posted by zwei2stein
but frankly, outside shards of orr, its kinda wasted party slot.
I think not! I love Dual Booning!

Armor Ignoring Damage & BIG amount of healing = awesome sauce

The recharges on the spells are a setback.....but I see it as e-management.

One can always get Serpent's Quickness or another recharge lowering skill.
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